_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Go to the documentation of this file.
30 #ifndef __ANIMATION_DIE_H__
31 #define __ANIMATION_DIE_H__
43 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
44 virtual void Init(
const char *s, lua_State *l);
47 std::string DeathType;
59 #endif // !__ANIMATION_DIE_H__
CAnimation_Die()
Definition: animation_die.h:41
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_die.cpp:44
Definition: animation_die.h:38
Definition: animation_die.h:51
void AnimationDie_OnCatch(CUnit &unit)
Definition: animation_die.cpp:62
Definition: animation.h:94
@ AnimationDie
Definition: animation.h:75
virtual void Init(const char *s, lua_State *l)
Definition: animation_die.cpp:57
The big unit structure.
Definition: unit.h:135
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
All trademarks and copyrights on this page are owned by their respective owners.