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    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

animation_exactframe.h
Go to the documentation of this file.
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9 // Stratagus - A free fantasy real time strategy game engine
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29 
30 #ifndef ANIMATION_EXACTFRAME_H
31 #define ANIMATION_EXACTFRAME_H
32 
34 
35 #include <string>
36 #include "animation.h"
37 
39 {
40 public:
42 
43  virtual void Action(CUnit &unit, int &move, int scale) const;
44  virtual void Init(const char *s, lua_State *l);
45 
46  int ParseAnimInt(const CUnit *unit) const;
47 
48 private:
49  std::string frame;
50 };
51 
53 
54 #endif // ANIMATION_EXACTFRAME_H
animation.h
CAnimation_ExactFrame::ParseAnimInt
int ParseAnimInt(const CUnit *unit) const
Definition: animation_exactframe.cpp:53
CAnimation_ExactFrame::CAnimation_ExactFrame
CAnimation_ExactFrame()
Definition: animation_exactframe.h:41
CAnimation_ExactFrame
Definition: animation_exactframe.h:38
CAnimation_ExactFrame::Init
virtual void Init(const char *s, lua_State *l)
Definition: animation_exactframe.cpp:48
CAnimation
Definition: animation.h:94
AnimationExactFrame
@ AnimationExactFrame
Definition: animation.h:57
CAnimation_ExactFrame::Action
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_exactframe.cpp:42
CUnit
The big unit structure.
Definition: unit.h:135
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