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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef ANIMATION_EXACTFRAME_H
31 #define ANIMATION_EXACTFRAME_H
43 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
44 virtual void Init(
const char *s, lua_State *l);
54 #endif // ANIMATION_EXACTFRAME_H
int ParseAnimInt(const CUnit *unit) const
Definition: animation_exactframe.cpp:53
CAnimation_ExactFrame()
Definition: animation_exactframe.h:41
Definition: animation_exactframe.h:38
virtual void Init(const char *s, lua_State *l)
Definition: animation_exactframe.cpp:48
Definition: animation.h:94
@ AnimationExactFrame
Definition: animation.h:57
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_exactframe.cpp:42
The big unit structure.
Definition: unit.h:135
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