_________ __                 __
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       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

animation_luacallback.h
Go to the documentation of this file.
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9 // Stratagus - A free fantasy real time strategy game engine
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29 
30 #ifndef ANIMATION_LUACALLBACK_H
31 #define ANIMATION_LUACALLBACK_H
32 
34 
35 #include <string>
36 #include "animation.h"
37 
38 #include "luacallback.h"
39 
41 {
42 public:
44  ~CAnimation_LuaCallback() { delete cb; }
45 
46  virtual void Action(CUnit &unit, int &move, int scale) const;
47  virtual void Init(const char *s, lua_State *l);
48 
49 private:
50  LuaCallback *cb;
51  std::string cbName;
52  std::vector<std::string> cbArgs;
53 };
54 
56 
57 #endif // ANIMATION_LUACALLBACK_H
animation.h
CAnimation_LuaCallback::Init
virtual void Init(const char *s, lua_State *l)
Definition: animation_luacallback.cpp:62
CAnimation_LuaCallback::CAnimation_LuaCallback
CAnimation_LuaCallback()
Definition: animation_luacallback.h:43
CAnimation_LuaCallback::Action
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_luacallback.cpp:44
CAnimation
Definition: animation.h:94
LuaCallback
Definition: luacallback.h:41
luacallback.h
CAnimation_LuaCallback::~CAnimation_LuaCallback
~CAnimation_LuaCallback()
Definition: animation_luacallback.h:44
CAnimation_LuaCallback
Definition: animation_luacallback.h:40
AnimationLuaCallback
@ AnimationLuaCallback
Definition: animation.h:76
CUnit
The big unit structure.
Definition: unit.h:135
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