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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef ANIMATION_LUACALLBACK_H
31 #define ANIMATION_LUACALLBACK_H
46 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
47 virtual void Init(
const char *s, lua_State *l);
52 std::vector<std::string> cbArgs;
57 #endif // ANIMATION_LUACALLBACK_H
virtual void Init(const char *s, lua_State *l)
Definition: animation_luacallback.cpp:62
CAnimation_LuaCallback()
Definition: animation_luacallback.h:43
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_luacallback.cpp:44
Definition: animation.h:94
Definition: luacallback.h:41
~CAnimation_LuaCallback()
Definition: animation_luacallback.h:44
Definition: animation_luacallback.h:40
@ AnimationLuaCallback
Definition: animation.h:76
The big unit structure.
Definition: unit.h:135
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