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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef ANIMATION_ROTATE_H
31 #define ANIMATION_ROTATE_H
43 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
44 virtual void Init(
const char *s, lua_State *l);
47 std::string rotateStr;
54 #endif // ANIMATION_ROTATE_H
virtual void Init(const char *s, lua_State *l)
Definition: animation_rotate.cpp:83
void UnitRotate(CUnit &unit, int rotate)
Definition: animation_rotate.cpp:51
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_rotate.cpp:57
Definition: animation_rotate.h:38
@ AnimationRotate
Definition: animation.h:63
Definition: animation.h:94
CAnimation_Rotate()
Definition: animation_rotate.h:41
The big unit structure.
Definition: unit.h:135
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