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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef ANIMATION_SETPLAYERVAR_H
31 #define ANIMATION_SETPLAYERVAR_H
43 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
44 virtual void Init(
const char *s, lua_State *l);
48 std::string playerStr;
54 extern int GetPlayerData(
const int player,
const char *prop,
const char *arg);
58 #endif // ANIMATION_SETPLAYERVAR_H
int GetPlayerData(const int player, const char *prop, const char *arg)
Definition: animation_setplayervar.cpp:54
Definition: animation.h:94
SetVar_ModifyTypes
Definition: animation.h:81
@ AnimationSetPlayerVar
Definition: animation.h:74
virtual void Init(const char *s, lua_State *l)
Definition: animation_setplayervar.cpp:243
Definition: animation_setplayervar.h:38
The big unit structure.
Definition: unit.h:135
CAnimation_SetPlayerVar()
Definition: animation_setplayervar.h:41
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_setplayervar.cpp:187
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