_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Go to the documentation of this file.
30 #ifndef ANIMATION_SPAWNUNIT_H
31 #define ANIMATION_SPAWNUNIT_H
50 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
51 virtual void Init(
const char *s, lua_State *l);
54 std::string unitTypeStr;
58 std::string playerStr;
64 #endif // ANIMATION_SPAWNUNIT_H
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_spawnunit.cpp:46
SpawnUnit_Flags
Definition: animation_spawnunit.h:39
@ AnimationSpawnUnit
Definition: animation.h:71
virtual void Init(const char *s, lua_State *l)
Definition: animation_spawnunit.cpp:89
@ SU_None
Definition: animation_spawnunit.h:40
@ SU_JoinToAIForce
Unit is marked as "summoned".
Definition: animation_spawnunit.h:42
Definition: animation.h:94
CAnimation_SpawnUnit()
Definition: animation_spawnunit.h:48
Definition: animation_spawnunit.h:45
@ SU_Summoned
Clears all flags.
Definition: animation_spawnunit.h:41
The big unit structure.
Definition: unit.h:135
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