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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
This is the complete list of members for AiForceManager, including all inherited members.
| AiForceManager() | AiForceManager | |
| Assign(CUnit &unit, int force=-1) | AiForceManager | |
| CheckUnits(int *counter) | AiForceManager | |
| FindFreeForce(AiForceRole role=AiForceRoleDefault, int begin=0) | AiForceManager | |
| GetForce(const CUnit &unit) | AiForceManager | |
| getIndex(AiForce *force) const | AiForceManager | inline |
| getScriptForce(unsigned int index) | AiForceManager | inline |
| operator[](unsigned int index) const | AiForceManager | inline |
| operator[](unsigned int index) | AiForceManager | inline |
| RemoveDeadUnit() | AiForceManager | |
| Size() const | AiForceManager | inline |
| Update() | AiForceManager |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.