_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
This is the complete list of members for CEasedTexture, including all inherited members.
Clean() | CEasedTexture | |
DrawRegion(uint8_t *target, const uint16_t trgWidth, const uint16_t x0, const uint16_t y0, const SDL_Rect &srcRect) | CEasedTexture | |
Ease() | CEasedTexture | inline |
GetCurrent() | CEasedTexture | inline |
GetHeight() const | CEasedTexture | inline |
GetNext() | CEasedTexture | inline |
GetPixel(const uint16_t x, const uint16_t y) | CEasedTexture | inline |
GetWidth() const | CEasedTexture | inline |
Init(const uint16_t width, const uint16_t height, const uint8_t numOfSteps) | CEasedTexture | |
isFullyEased() const | CEasedTexture | inline |
PushNext(const bool forcedShowNext=false) | CEasedTexture | |
SetNumOfSteps(const uint8_t num) | CEasedTexture |