_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

CEasedTexture Member List

This is the complete list of members for CEasedTexture, including all inherited members.

Clean()CEasedTexture
DrawRegion(uint8_t *target, const uint16_t trgWidth, const uint16_t x0, const uint16_t y0, const SDL_Rect &srcRect)CEasedTexture
Ease()CEasedTextureinline
GetCurrent()CEasedTextureinline
GetHeight() constCEasedTextureinline
GetNext()CEasedTextureinline
GetPixel(const uint16_t x, const uint16_t y)CEasedTextureinline
GetWidth() constCEasedTextureinline
Init(const uint16_t width, const uint16_t height, const uint8_t numOfSteps)CEasedTexture
isFullyEased() constCEasedTextureinline
PushNext(const bool forcedShowNext=false)CEasedTexture
SetNumOfSteps(const uint8_t num)CEasedTexture
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