_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
This is the complete list of members for CEasedTexture, including all inherited members.
| Clean() | CEasedTexture | |
| DrawRegion(uint8_t *target, const uint16_t trgWidth, const uint16_t x0, const uint16_t y0, const SDL_Rect &srcRect) | CEasedTexture | |
| Ease() | CEasedTexture | inline |
| GetCurrent() | CEasedTexture | inline |
| GetHeight() const | CEasedTexture | inline |
| GetNext() | CEasedTexture | inline |
| GetPixel(const uint16_t x, const uint16_t y) | CEasedTexture | inline |
| GetWidth() const | CEasedTexture | inline |
| Init(const uint16_t width, const uint16_t height, const uint8_t numOfSteps) | CEasedTexture | |
| isFullyEased() const | CEasedTexture | inline |
| PushNext(const bool forcedShowNext=false) | CEasedTexture | |
| SetNumOfSteps(const uint8_t num) | CEasedTexture |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.