_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

CMap Member List

This is the complete list of members for CMap, including all inherited members.

AllocateTileset()CMap
Clamp(Vec2i &pos) constCMap
Clean(const bool isHardClean=false)CMap
ClearTile(const Vec2i &tilePos)CMap
CMap()CMap
Create()CMap
Field(unsigned int index) constCMapinline
Field(int x, int y) constCMapinline
Field(const Vec2i &pos) constCMapinline
FieldsCMap
FixSelectionArea(Vec2i &minpos, Vec2i &maxpos)CMapinline
getIndex(int x, int y) constCMapinline
getIndex(const Vec2i &pos) constCMapinline
HitWall(const Vec2i &pos, unsigned damage)CMap
HumanWallOnMap(const Vec2i &pos) constCMap
InfoCMap
Init()CMap
Insert(CUnit &unit)CMap
isInitialized() constCMapinline
isMapInitializedCMap
MapPixelPosToTilePos(const PixelPos &mapPos) constCMap
MarkSeenTile(CMapField &mf)CMap
NoFogOfWarCMap
OrcWallOnMap(const Vec2i &pos) constCMap
RegenerateForest()CMap
Remove(CUnit &unit)CMap
RemoveWall(const Vec2i &pos)CMap
Reveal(MapRevealModes mode=MapRevealModes::cKnown)CMap
Save(CFile &file) constCMap
SetWall(const Vec2i &pos, bool humanwall)CMap
TileGraphicCMap
TileModelsFileNameCMap
TilePosToMapPixelPos_Center(const Vec2i &tilePos) constCMap
TilePosToMapPixelPos_TopLeft(const Vec2i &tilePos) constCMap
TilesetCMap
WallOnMap(const Vec2i &pos) constCMap
~CMap()CMap
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