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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
This is the complete list of members for CMap, including all inherited members.
| AllocateTileset() | CMap | |
| Clamp(Vec2i &pos) const | CMap | |
| Clean(const bool isHardClean=false) | CMap | |
| ClearTile(const Vec2i &tilePos) | CMap | |
| CMap() | CMap | |
| Create() | CMap | |
| Field(unsigned int index) const | CMap | inline |
| Field(int x, int y) const | CMap | inline |
| Field(const Vec2i &pos) const | CMap | inline |
| Fields | CMap | |
| FixSelectionArea(Vec2i &minpos, Vec2i &maxpos) | CMap | inline |
| getIndex(int x, int y) const | CMap | inline |
| getIndex(const Vec2i &pos) const | CMap | inline |
| HitWall(const Vec2i &pos, unsigned damage) | CMap | |
| HumanWallOnMap(const Vec2i &pos) const | CMap | |
| Info | CMap | |
| Init() | CMap | |
| Insert(CUnit &unit) | CMap | |
| isInitialized() const | CMap | inline |
| isMapInitialized | CMap | |
| MapPixelPosToTilePos(const PixelPos &mapPos) const | CMap | |
| MarkSeenTile(CMapField &mf) | CMap | |
| NoFogOfWar | CMap | |
| OrcWallOnMap(const Vec2i &pos) const | CMap | |
| RegenerateForest() | CMap | |
| Remove(CUnit &unit) | CMap | |
| RemoveWall(const Vec2i &pos) | CMap | |
| Reveal(MapRevealModes mode=MapRevealModes::cKnown) | CMap | |
| Save(CFile &file) const | CMap | |
| SetWall(const Vec2i &pos, bool humanwall) | CMap | |
| TileGraphic | CMap | |
| TileModelsFileName | CMap | |
| TilePosToMapPixelPos_Center(const Vec2i &tilePos) const | CMap | |
| TilePosToMapPixelPos_TopLeft(const Vec2i &tilePos) const | CMap | |
| Tileset | CMap | |
| WallOnMap(const Vec2i &pos) const | CMap | |
| ~CMap() | CMap |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.