_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
This is the complete list of members for CMap, including all inherited members.
AllocateTileset() | CMap | |
Clamp(Vec2i &pos) const | CMap | |
Clean(const bool isHardClean=false) | CMap | |
ClearTile(const Vec2i &tilePos) | CMap | |
CMap() | CMap | |
Create() | CMap | |
Field(unsigned int index) const | CMap | inline |
Field(int x, int y) const | CMap | inline |
Field(const Vec2i &pos) const | CMap | inline |
Fields | CMap | |
FixSelectionArea(Vec2i &minpos, Vec2i &maxpos) | CMap | inline |
getIndex(int x, int y) const | CMap | inline |
getIndex(const Vec2i &pos) const | CMap | inline |
HitWall(const Vec2i &pos, unsigned damage) | CMap | |
HumanWallOnMap(const Vec2i &pos) const | CMap | |
Info | CMap | |
Init() | CMap | |
Insert(CUnit &unit) | CMap | |
isInitialized() const | CMap | inline |
isMapInitialized | CMap | |
MapPixelPosToTilePos(const PixelPos &mapPos) const | CMap | |
MarkSeenTile(CMapField &mf) | CMap | |
NoFogOfWar | CMap | |
OrcWallOnMap(const Vec2i &pos) const | CMap | |
RegenerateForest() | CMap | |
Remove(CUnit &unit) | CMap | |
RemoveWall(const Vec2i &pos) | CMap | |
Reveal(MapRevealModes mode=MapRevealModes::cKnown) | CMap | |
Save(CFile &file) const | CMap | |
SetWall(const Vec2i &pos, bool humanwall) | CMap | |
TileGraphic | CMap | |
TileModelsFileName | CMap | |
TilePosToMapPixelPos_Center(const Vec2i &tilePos) const | CMap | |
TilePosToMapPixelPos_TopLeft(const Vec2i &tilePos) const | CMap | |
Tileset | CMap | |
WallOnMap(const Vec2i &pos) const | CMap | |
~CMap() | CMap |