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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
This is the complete list of members for COrder_Board, including all inherited members.
| Action | COrder | |
| AiUnitKilled(CUnit &unit) | COrder | virtual |
| Cancel(CUnit &unit) | COrder | inlinevirtual |
| ClearGoal() | COrder | |
| Clone() const | COrder_Board | inlinevirtual |
| COrder(int action) | COrder | inlineexplicit |
| COrder::NewActionBoard(CUnit &unit) | COrder_Board | friend |
| COrder_Board() | COrder_Board | inline |
| Execute(CUnit &unit) | COrder_Board | virtual |
| FillSeenValues(CUnit &unit) const | COrder | virtual |
| Finished | COrder | |
| GetGoal() const | COrder | inline |
| GetGoalPos() const | COrder_Board | virtual |
| HasGoal() const | COrder | inline |
| Instant | COrder | |
| IsValid() const | COrder_Board | virtual |
| NewActionAttack(const CUnit &attacker, CUnit &target) | COrder | static |
| NewActionAttack(const CUnit &attacker, const Vec2i &dest) | COrder | static |
| NewActionAttackGround(const CUnit &attacker, const Vec2i &dest) | COrder | static |
| NewActionBoard(CUnit &unit) | COrder | static |
| NewActionBuild(const CUnit &builder, const Vec2i &pos, CUnitType &building) | COrder | static |
| NewActionBuilt(CUnit &builder, CUnit &unit) | COrder | static |
| NewActionDefend(CUnit &dest) | COrder | static |
| NewActionDie() | COrder | static |
| NewActionExplore(const CUnit &unit) | COrder | static |
| NewActionFollow(CUnit &dest) | COrder | static |
| NewActionMove(const Vec2i &pos) | COrder | static |
| NewActionPatrol(const Vec2i ¤tPos, const Vec2i &dest) | COrder | static |
| NewActionRepair(CUnit &unit, CUnit &target) | COrder | static |
| NewActionRepair(const Vec2i &pos) | COrder | static |
| NewActionResearch(CUnit &unit, CUpgrade &upgrade) | COrder | static |
| NewActionResource(CUnit &harvester, const Vec2i &pos) | COrder | static |
| NewActionResource(CUnit &harvester, CUnit &mine) | COrder | static |
| NewActionReturnGoods(CUnit &harvester, CUnit *depot) | COrder | static |
| NewActionSpellCast(const SpellType &spell, const Vec2i &pos, CUnit *target, bool isAutocast=false) | COrder | static |
| NewActionStandGround() | COrder | static |
| NewActionStill() | COrder | static |
| NewActionTrain(CUnit &trainer, CUnitType &type) | COrder | static |
| NewActionTransformInto(CUnitType &type) | COrder | static |
| NewActionUnload(const Vec2i &pos, CUnit *what) | COrder | static |
| NewActionUpgradeTo(CUnit &unit, CUnitType &type, bool instant=false) | COrder | static |
| OnAiHitUnit(CUnit &unit, CUnit *attacker, int) | COrder | virtual |
| OnAnimationAttack(CUnit &unit) | COrder | virtual |
| ParseGenericData(lua_State *l, int &j, const char *value) | COrder | |
| ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit) | COrder_Board | virtual |
| Save(CFile &file, const CUnit &unit) const | COrder_Board | virtual |
| SetGoal(CUnit *const new_goal) | COrder | |
| Show(const CViewport &vp, const PixelPos &lastScreenPos) const | COrder_Board | virtual |
| UpdatePathFinderData(PathFinderInput &input) | COrder_Board | virtual |
| UpdatePathFinderData_NotCalled(PathFinderInput &input) | COrder | protected |
| UpdateUnitVariables(CUnit &unit) const | COrder | inlinevirtual |
| ~COrder() | COrder | virtual |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.