_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
This is the complete list of members for COrder_UpgradeTo, including all inherited members.
Action | COrder | |
AiUnitKilled(CUnit &unit) | COrder | virtual |
Cancel(CUnit &unit) | COrder_UpgradeTo | virtual |
ClearGoal() | COrder | |
Clone() const | COrder_UpgradeTo | inlinevirtual |
COrder(int action) | COrder | inlineexplicit |
COrder::NewActionUpgradeTo(CUnit &unit, CUnitType &type, bool instant) | COrder_UpgradeTo | friend |
COrder_UpgradeTo() | COrder_UpgradeTo | inline |
Execute(CUnit &unit) | COrder_UpgradeTo | virtual |
FillSeenValues(CUnit &unit) const | COrder | virtual |
Finished | COrder | |
GetGoal() const | COrder | inline |
GetGoalPos() const | COrder | virtual |
GetUnitType() const | COrder_UpgradeTo | inline |
HasGoal() const | COrder | inline |
Instant | COrder | |
IsValid() const | COrder_UpgradeTo | virtual |
NewActionAttack(const CUnit &attacker, CUnit &target) | COrder | static |
NewActionAttack(const CUnit &attacker, const Vec2i &dest) | COrder | static |
NewActionAttackGround(const CUnit &attacker, const Vec2i &dest) | COrder | static |
NewActionBoard(CUnit &unit) | COrder | static |
NewActionBuild(const CUnit &builder, const Vec2i &pos, CUnitType &building) | COrder | static |
NewActionBuilt(CUnit &builder, CUnit &unit) | COrder | static |
NewActionDefend(CUnit &dest) | COrder | static |
NewActionDie() | COrder | static |
NewActionExplore(const CUnit &unit) | COrder | static |
NewActionFollow(CUnit &dest) | COrder | static |
NewActionMove(const Vec2i &pos) | COrder | static |
NewActionPatrol(const Vec2i ¤tPos, const Vec2i &dest) | COrder | static |
NewActionRepair(CUnit &unit, CUnit &target) | COrder | static |
NewActionRepair(const Vec2i &pos) | COrder | static |
NewActionResearch(CUnit &unit, CUpgrade &upgrade) | COrder | static |
NewActionResource(CUnit &harvester, const Vec2i &pos) | COrder | static |
NewActionResource(CUnit &harvester, CUnit &mine) | COrder | static |
NewActionReturnGoods(CUnit &harvester, CUnit *depot) | COrder | static |
NewActionSpellCast(const SpellType &spell, const Vec2i &pos, CUnit *target, bool isAutocast=false) | COrder | static |
NewActionStandGround() | COrder | static |
NewActionStill() | COrder | static |
NewActionTrain(CUnit &trainer, CUnitType &type) | COrder | static |
NewActionTransformInto(CUnitType &type) | COrder | static |
NewActionUnload(const Vec2i &pos, CUnit *what) | COrder | static |
NewActionUpgradeTo(CUnit &unit, CUnitType &type, bool instant=false) | COrder | static |
OnAiHitUnit(CUnit &unit, CUnit *attacker, int) | COrder | virtual |
OnAnimationAttack(CUnit &unit) | COrder | virtual |
ParseGenericData(lua_State *l, int &j, const char *value) | COrder | |
ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit) | COrder_UpgradeTo | virtual |
Save(CFile &file, const CUnit &unit) const | COrder_UpgradeTo | virtual |
SetGoal(CUnit *const new_goal) | COrder | |
Show(const CViewport &vp, const PixelPos &lastScreenPos) const | COrder_UpgradeTo | virtual |
UpdatePathFinderData(PathFinderInput &input) | COrder_UpgradeTo | inlinevirtual |
UpdatePathFinderData_NotCalled(PathFinderInput &input) | COrder | protected |
UpdateUnitVariables(CUnit &unit) const | COrder_UpgradeTo | virtual |
~COrder() | COrder | virtual |