_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

CPlayer Member List

This is the complete list of members for CPlayer, including all inherited members.

AddCosts(const int *costs)CPlayer
AddCostsFactor(const int *costs, int factor)CPlayer
AddUnit(CUnit &unit)CPlayer
AddUnitType(const CUnitType &type)CPlayer
AiCPlayer
AiEnabledCPlayer
AiNameCPlayer
AllowCPlayer
BuildingLimitCPlayer
ChangeResource(const int resource, const int value, const bool store=false)CPlayer
CheckCosts(const int *costs, bool notify=true) constCPlayer
CheckLimits(const CUnitType &type) constCPlayer
CheckResource(const int resource, const int value)CPlayer
CheckUnitType(const CUnitType &type) constCPlayer
CleanPlayers()CPlayerfriend
Clear()CPlayer
ClearUnitColors()CPlayer
ColorCPlayer
DemandCPlayer
DisableSharedVisionFrom(const CPlayer &player)CPlayer
EnableSharedVisionFrom(const CPlayer &player)CPlayer
FreeWorkersBegin() constCPlayer
FreeWorkersBegin()CPlayer
FreeWorkersEnd() constCPlayer
FreeWorkersEnd()CPlayer
GetFreeWorker(int index) constCPlayer
GetFreeWorkersCount() constCPlayer
GetGaveVisionTo() constCPlayerinline
GetResource(const int resource, const int type)CPlayer
GetRevealedPlayers()CPlayerinlinestatic
GetSharedVision() constCPlayerinline
GetUnit(int index) constCPlayer
GetUnitCount() constCPlayer
GetUnits() constCPlayerinline
GetUnitTotalCount(const CUnitType &type) constCPlayer
HasSharedVisionWith(const CPlayer &player) constCPlayerinline
HaveUnitTypeByIdent(const std::string &ident) constCPlayer
HaveUnitTypeByType(const CUnitType &type) constCPlayer
IncomesCPlayer
IndexCPlayer
Init(PlayerTypes type)CPlayer
IsAllied(const int index) constCPlayerinline
IsAllied(const CPlayer &player) constCPlayer
IsAllied(const CUnit &unit) constCPlayer
IsEnemy(const int index) constCPlayerinline
IsEnemy(const CPlayer &player) constCPlayer
IsEnemy(const CUnit &unit) constCPlayer
IsRevealed() constCPlayerinline
IsRevelationEnabled()CPlayerinlinestatic
IsTeamed(const CPlayer &player) constCPlayer
IsTeamed(const CUnit &unit) constCPlayer
IsVisionSharing() constCPlayer
LastResourcesCPlayer
Load(lua_State *l)CPlayer
LostMainFacilityTimerCPlayer
MaxResourcesCPlayer
NameCPlayer
Notify(int type, const Vec2i &pos, const char *fmt,...) const PRINTF_VAARG_ATTRIBUTE(4CPlayer
Notify(const char *fmt,...) const PRINTF_VAARG_ATTRIBUTE(2CPlayer
NumBuildingsCPlayer
RaceCPlayer
RemoveUnit(CUnit &unit)CPlayer
ResourcesCPlayer
RevelationForCPlayerinlinestatic
RevenueCPlayer
Save(CFile &file) constCPlayer
ScoreCPlayer
SetDiplomacyAlliedWith(const CPlayer &player)CPlayer
SetDiplomacyCrazyWith(const CPlayer &player)CPlayer
SetDiplomacyEnemyWith(const CPlayer &player)CPlayer
SetDiplomacyNeutralWith(const CPlayer &player)CPlayer
SetName(const std::string &name)CPlayer
SetResource(const int resource, const int value, const int type=STORE_OVERALL)CPlayer
SetRevealed(const bool revealed)CPlayer
SetRevelationType(const RevealTypes type)CPlayerstatic
SetStartView(const Vec2i &pos)CPlayerinline
SetUnitColors(std::vector< CColor > &colors)CPlayer
ShareVisionWith(CPlayer &player)CPlayer
SpeedBuildCPlayer
SpeedResearchCPlayer
SpeedResourcesHarvestCPlayer
SpeedResourcesReturnCPlayer
SpeedTrainCPlayer
SpeedUpgradeCPlayer
StartPosCPlayer
StoredResourcesCPlayer
SubCosts(const int *costs)CPlayer
SubCostsFactor(const int *costs, int factor)CPlayer
SubUnitType(const CUnitType &type)CPlayer
SupplyCPlayer
TeamCPlayer
TotalBuildingsCPlayer
TotalKillsCPlayer
TotalRazingsCPlayer
TotalResourcesCPlayer
TotalUnitLimitCPlayer
TotalUnitsCPlayer
TypeCPlayer
UnitBegin() constCPlayer
UnitBegin()CPlayer
UnitEnd() constCPlayer
UnitEnd()CPlayer
UnitLimitCPlayer
UnitTypesAiActiveCountCPlayer
UnitTypesCountCPlayer
UnshareVisionWith(CPlayer &player)CPlayer
UpdateFreeWorkers()CPlayer
UpgradeTimersCPlayer
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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