| AddCosts(const int *costs) | CPlayer | |
| AddCostsFactor(const int *costs, int factor) | CPlayer | |
| AddUnit(CUnit &unit) | CPlayer | |
| AddUnitType(const CUnitType &type) | CPlayer | |
| Ai | CPlayer | |
| AiEnabled | CPlayer | |
| AiName | CPlayer | |
| Allow | CPlayer | |
| BuildingLimit | CPlayer | |
| ChangeResource(const int resource, const int value, const bool store=false) | CPlayer | |
| CheckCosts(const int *costs, bool notify=true) const | CPlayer | |
| CheckLimits(const CUnitType &type) const | CPlayer | |
| CheckResource(const int resource, const int value) | CPlayer | |
| CheckUnitType(const CUnitType &type) const | CPlayer | |
| CleanPlayers() | CPlayer | friend |
| Clear() | CPlayer | |
| ClearUnitColors() | CPlayer | |
| Color | CPlayer | |
| Demand | CPlayer | |
| DisableSharedVisionFrom(const CPlayer &player) | CPlayer | |
| EnableSharedVisionFrom(const CPlayer &player) | CPlayer | |
| FreeWorkersBegin() const | CPlayer | |
| FreeWorkersBegin() | CPlayer | |
| FreeWorkersEnd() const | CPlayer | |
| FreeWorkersEnd() | CPlayer | |
| GetFreeWorker(int index) const | CPlayer | |
| GetFreeWorkersCount() const | CPlayer | |
| GetGaveVisionTo() const | CPlayer | inline |
| GetResource(const int resource, const int type) | CPlayer | |
| GetRevealedPlayers() | CPlayer | inlinestatic |
| GetSharedVision() const | CPlayer | inline |
| GetUnit(int index) const | CPlayer | |
| GetUnitCount() const | CPlayer | |
| GetUnits() const | CPlayer | inline |
| GetUnitTotalCount(const CUnitType &type) const | CPlayer | |
| HasSharedVisionWith(const CPlayer &player) const | CPlayer | inline |
| HaveUnitTypeByIdent(const std::string &ident) const | CPlayer | |
| HaveUnitTypeByType(const CUnitType &type) const | CPlayer | |
| Incomes | CPlayer | |
| Index | CPlayer | |
| Init(PlayerTypes type) | CPlayer | |
| IsAllied(const int index) const | CPlayer | inline |
| IsAllied(const CPlayer &player) const | CPlayer | |
| IsAllied(const CUnit &unit) const | CPlayer | |
| IsEnemy(const int index) const | CPlayer | inline |
| IsEnemy(const CPlayer &player) const | CPlayer | |
| IsEnemy(const CUnit &unit) const | CPlayer | |
| IsRevealed() const | CPlayer | inline |
| IsRevelationEnabled() | CPlayer | inlinestatic |
| IsTeamed(const CPlayer &player) const | CPlayer | |
| IsTeamed(const CUnit &unit) const | CPlayer | |
| IsVisionSharing() const | CPlayer | |
| LastResources | CPlayer | |
| Load(lua_State *l) | CPlayer | |
| LostMainFacilityTimer | CPlayer | |
| MaxResources | CPlayer | |
| Name | CPlayer | |
| Notify(int type, const Vec2i &pos, const char *fmt,...) const PRINTF_VAARG_ATTRIBUTE(4 | CPlayer | |
| Notify(const char *fmt,...) const PRINTF_VAARG_ATTRIBUTE(2 | CPlayer | |
| NumBuildings | CPlayer | |
| Race | CPlayer | |
| RemoveUnit(CUnit &unit) | CPlayer | |
| Resources | CPlayer | |
| RevelationFor | CPlayer | inlinestatic |
| Revenue | CPlayer | |
| Save(CFile &file) const | CPlayer | |
| Score | CPlayer | |
| SetDiplomacyAlliedWith(const CPlayer &player) | CPlayer | |
| SetDiplomacyCrazyWith(const CPlayer &player) | CPlayer | |
| SetDiplomacyEnemyWith(const CPlayer &player) | CPlayer | |
| SetDiplomacyNeutralWith(const CPlayer &player) | CPlayer | |
| SetName(const std::string &name) | CPlayer | |
| SetResource(const int resource, const int value, const int type=STORE_OVERALL) | CPlayer | |
| SetRevealed(const bool revealed) | CPlayer | |
| SetRevelationType(const RevealTypes type) | CPlayer | static |
| SetStartView(const Vec2i &pos) | CPlayer | inline |
| SetUnitColors(std::vector< CColor > &colors) | CPlayer | |
| ShareVisionWith(CPlayer &player) | CPlayer | |
| SpeedBuild | CPlayer | |
| SpeedResearch | CPlayer | |
| SpeedResourcesHarvest | CPlayer | |
| SpeedResourcesReturn | CPlayer | |
| SpeedTrain | CPlayer | |
| SpeedUpgrade | CPlayer | |
| StartPos | CPlayer | |
| StoredResources | CPlayer | |
| SubCosts(const int *costs) | CPlayer | |
| SubCostsFactor(const int *costs, int factor) | CPlayer | |
| SubUnitType(const CUnitType &type) | CPlayer | |
| Supply | CPlayer | |
| Team | CPlayer | |
| TotalBuildings | CPlayer | |
| TotalKills | CPlayer | |
| TotalRazings | CPlayer | |
| TotalResources | CPlayer | |
| TotalUnitLimit | CPlayer | |
| TotalUnits | CPlayer | |
| Type | CPlayer | |
| UnitBegin() const | CPlayer | |
| UnitBegin() | CPlayer | |
| UnitEnd() const | CPlayer | |
| UnitEnd() | CPlayer | |
| UnitLimit | CPlayer | |
| UnitTypesAiActiveCount | CPlayer | |
| UnitTypesCount | CPlayer | |
| UnshareVisionWith(CPlayer &player) | CPlayer | |
| UpdateFreeWorkers() | CPlayer | |
| UpgradeTimers | CPlayer | |