AddCosts(const int *costs) | CPlayer | |
AddCostsFactor(const int *costs, int factor) | CPlayer | |
AddUnit(CUnit &unit) | CPlayer | |
AddUnitType(const CUnitType &type) | CPlayer | |
Ai | CPlayer | |
AiEnabled | CPlayer | |
AiName | CPlayer | |
Allow | CPlayer | |
BuildingLimit | CPlayer | |
ChangeResource(const int resource, const int value, const bool store=false) | CPlayer | |
CheckCosts(const int *costs, bool notify=true) const | CPlayer | |
CheckLimits(const CUnitType &type) const | CPlayer | |
CheckResource(const int resource, const int value) | CPlayer | |
CheckUnitType(const CUnitType &type) const | CPlayer | |
CleanPlayers() | CPlayer | friend |
Clear() | CPlayer | |
ClearUnitColors() | CPlayer | |
Color | CPlayer | |
Demand | CPlayer | |
DisableSharedVisionFrom(const CPlayer &player) | CPlayer | |
EnableSharedVisionFrom(const CPlayer &player) | CPlayer | |
FreeWorkersBegin() const | CPlayer | |
FreeWorkersBegin() | CPlayer | |
FreeWorkersEnd() const | CPlayer | |
FreeWorkersEnd() | CPlayer | |
GetFreeWorker(int index) const | CPlayer | |
GetFreeWorkersCount() const | CPlayer | |
GetGaveVisionTo() const | CPlayer | inline |
GetResource(const int resource, const int type) | CPlayer | |
GetRevealedPlayers() | CPlayer | inlinestatic |
GetSharedVision() const | CPlayer | inline |
GetUnit(int index) const | CPlayer | |
GetUnitCount() const | CPlayer | |
GetUnits() const | CPlayer | inline |
GetUnitTotalCount(const CUnitType &type) const | CPlayer | |
HasSharedVisionWith(const CPlayer &player) const | CPlayer | inline |
HaveUnitTypeByIdent(const std::string &ident) const | CPlayer | |
HaveUnitTypeByType(const CUnitType &type) const | CPlayer | |
Incomes | CPlayer | |
Index | CPlayer | |
Init(PlayerTypes type) | CPlayer | |
IsAllied(const int index) const | CPlayer | inline |
IsAllied(const CPlayer &player) const | CPlayer | |
IsAllied(const CUnit &unit) const | CPlayer | |
IsEnemy(const int index) const | CPlayer | inline |
IsEnemy(const CPlayer &player) const | CPlayer | |
IsEnemy(const CUnit &unit) const | CPlayer | |
IsRevealed() const | CPlayer | inline |
IsRevelationEnabled() | CPlayer | inlinestatic |
IsTeamed(const CPlayer &player) const | CPlayer | |
IsTeamed(const CUnit &unit) const | CPlayer | |
IsVisionSharing() const | CPlayer | |
LastResources | CPlayer | |
Load(lua_State *l) | CPlayer | |
LostMainFacilityTimer | CPlayer | |
MaxResources | CPlayer | |
Name | CPlayer | |
Notify(int type, const Vec2i &pos, const char *fmt,...) const PRINTF_VAARG_ATTRIBUTE(4 | CPlayer | |
Notify(const char *fmt,...) const PRINTF_VAARG_ATTRIBUTE(2 | CPlayer | |
NumBuildings | CPlayer | |
Race | CPlayer | |
RemoveUnit(CUnit &unit) | CPlayer | |
Resources | CPlayer | |
RevelationFor | CPlayer | inlinestatic |
Revenue | CPlayer | |
Save(CFile &file) const | CPlayer | |
Score | CPlayer | |
SetDiplomacyAlliedWith(const CPlayer &player) | CPlayer | |
SetDiplomacyCrazyWith(const CPlayer &player) | CPlayer | |
SetDiplomacyEnemyWith(const CPlayer &player) | CPlayer | |
SetDiplomacyNeutralWith(const CPlayer &player) | CPlayer | |
SetName(const std::string &name) | CPlayer | |
SetResource(const int resource, const int value, const int type=STORE_OVERALL) | CPlayer | |
SetRevealed(const bool revealed) | CPlayer | |
SetRevelationType(const RevealTypes type) | CPlayer | static |
SetStartView(const Vec2i &pos) | CPlayer | inline |
SetUnitColors(std::vector< CColor > &colors) | CPlayer | |
ShareVisionWith(CPlayer &player) | CPlayer | |
SpeedBuild | CPlayer | |
SpeedResearch | CPlayer | |
SpeedResourcesHarvest | CPlayer | |
SpeedResourcesReturn | CPlayer | |
SpeedTrain | CPlayer | |
SpeedUpgrade | CPlayer | |
StartPos | CPlayer | |
StoredResources | CPlayer | |
SubCosts(const int *costs) | CPlayer | |
SubCostsFactor(const int *costs, int factor) | CPlayer | |
SubUnitType(const CUnitType &type) | CPlayer | |
Supply | CPlayer | |
Team | CPlayer | |
TotalBuildings | CPlayer | |
TotalKills | CPlayer | |
TotalRazings | CPlayer | |
TotalResources | CPlayer | |
TotalUnitLimit | CPlayer | |
TotalUnits | CPlayer | |
Type | CPlayer | |
UnitBegin() const | CPlayer | |
UnitBegin() | CPlayer | |
UnitEnd() const | CPlayer | |
UnitEnd() | CPlayer | |
UnitLimit | CPlayer | |
UnitTypesAiActiveCount | CPlayer | |
UnitTypesCount | CPlayer | |
UnshareVisionWith(CPlayer &player) | CPlayer | |
UpdateFreeWorkers() | CPlayer | |
UpgradeTimers | CPlayer | |