_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

CTileset Member List

This is the complete list of members for CTileset, including all inherited members.

buildTable(lua_State *l)CTileset
clear()CTileset
fillSolidTiles(std::vector< unsigned int > *solidTiles) constCTileset
findTileIndex(unsigned char baseTerrain, unsigned char mixTerrain=0) constCTileset
findTileIndexByTile(unsigned int tile) constCTileset
getBottomOneTreeTile() constCTilesetinline
getDefaultTileIndex() constCTileset
getDefaultWoodTileIndex() constCTileset
getHumanWallTileIndex(int dirFlag) constCTileset
getHumanWallTileIndex_broken(int dirFlag) constCTileset
getHumanWallTileIndex_destroyed(int dirFlag) constCTileset
getMidOneTreeTile() constCTilesetinline
getOrcWallTileIndex(int dirFlag) constCTileset
getOrcWallTileIndex_broken(int dirFlag) constCTileset
getOrcWallTileIndex_destroyed(int dirFlag) constCTileset
getPixelTileSize() constCTilesetinline
getQuadFromTile(unsigned int tile) constCTileset
getRemovedRockTile() constCTilesetinline
getRemovedTreeTile() constCTilesetinline
getSolidTerrainCount() constCTileset
getTerrainName(int solidTerrainIndex) constCTileset
getTileBySurrounding(unsigned short type, int up, int right, int bottom, int left) constCTileset
getTileCount() constCTilesetinline
getTileNumber(int basic, bool random, bool filler) constCTileset
getTopOneTreeTile() constCTilesetinline
getWallDirection(int tileIndex, bool human) constCTileset
ImageFileCTileset
isARaceWallTile(unsigned tile, bool human) constCTileset
isARockTile(unsigned tile) constCTileset
isAWallTile(unsigned tile) constCTileset
isAWoodTile(unsigned tile) constCTileset
isEquivalentTile(unsigned int tile1, unsigned int tile2) constCTileset
NameCTileset
parse(lua_State *l)CTileset
parseTilesetTileFlags(lua_State *l, int *back, int *j)CTileset
tileFromQuad(unsigned fixed, unsigned quad) constCTileset
tilesCTileset
TileTypeTableCTileset
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