buildTable(lua_State *l) | CTileset | |
clear() | CTileset | |
fillSolidTiles(std::vector< unsigned int > *solidTiles) const | CTileset | |
findTileIndex(unsigned char baseTerrain, unsigned char mixTerrain=0) const | CTileset | |
findTileIndexByTile(unsigned int tile) const | CTileset | |
getBottomOneTreeTile() const | CTileset | inline |
getDefaultTileIndex() const | CTileset | |
getDefaultWoodTileIndex() const | CTileset | |
getHumanWallTileIndex(int dirFlag) const | CTileset | |
getHumanWallTileIndex_broken(int dirFlag) const | CTileset | |
getHumanWallTileIndex_destroyed(int dirFlag) const | CTileset | |
getMidOneTreeTile() const | CTileset | inline |
getOrcWallTileIndex(int dirFlag) const | CTileset | |
getOrcWallTileIndex_broken(int dirFlag) const | CTileset | |
getOrcWallTileIndex_destroyed(int dirFlag) const | CTileset | |
getPixelTileSize() const | CTileset | inline |
getQuadFromTile(unsigned int tile) const | CTileset | |
getRemovedRockTile() const | CTileset | inline |
getRemovedTreeTile() const | CTileset | inline |
getSolidTerrainCount() const | CTileset | |
getTerrainName(int solidTerrainIndex) const | CTileset | |
getTileBySurrounding(unsigned short type, int up, int right, int bottom, int left) const | CTileset | |
getTileCount() const | CTileset | inline |
getTileNumber(int basic, bool random, bool filler) const | CTileset | |
getTopOneTreeTile() const | CTileset | inline |
getWallDirection(int tileIndex, bool human) const | CTileset | |
ImageFile | CTileset | |
isARaceWallTile(unsigned tile, bool human) const | CTileset | |
isARockTile(unsigned tile) const | CTileset | |
isAWallTile(unsigned tile) const | CTileset | |
isAWoodTile(unsigned tile) const | CTileset | |
isEquivalentTile(unsigned int tile1, unsigned int tile2) const | CTileset | |
Name | CTileset | |
parse(lua_State *l) | CTileset | |
parseTilesetTileFlags(lua_State *l, int *back, int *j) | CTileset | |
tileFromQuad(unsigned fixed, unsigned quad) const | CTileset | |
tiles | CTileset | |
TileTypeTable | CTileset | |