_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
This is the complete list of members for LuaCallback, including all inherited members.
LuaCallback(lua_State *lua, lua_Object luaref) | LuaCallback | |
popBoolean() | LuaCallback | |
popInteger() | LuaCallback | |
pushInteger(int value) | LuaCallback | |
pushIntegers(const std::vector< int > &values) | LuaCallback | |
pushPreamble() | LuaCallback | |
pushString(const std::string &eventId) | LuaCallback | |
pushTable(std::initializer_list< std::pair< std::string, std::variant< std::string, int >>> list) | LuaCallback | |
pushTable(std::map< std::string, std::variant< std::string, int >> map) | LuaCallback | |
run(int results=0) | LuaCallback | |
~LuaCallback() | LuaCallback |