_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

results.h
Go to the documentation of this file.
1 // _________ __ __
2 // / _____// |_____________ _/ |______ ____ __ __ ______
3 // \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
4 // / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
5 // /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
6 // \/ \/ \//_____/ \/
7 // ______________________ ______________________
8 // T H E W A R B E G I N S
9 // Stratagus - A free fantasy real time strategy game engine
10 //
12 //
13 // (c) Copyright 2002-2006 by Lutz Sammer, Francois Beerten and Jimmy Salmon
14 //
15 // This program is free software; you can redistribute it and/or modify
16 // it under the terms of the GNU General Public License as published by
17 // the Free Software Foundation; only version 2 of the License.
18 //
19 // This program is distributed in the hope that it will be useful,
20 // but WITHOUT ANY WARRANTY; without even the implied warranty of
21 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 // GNU General Public License for more details.
23 //
24 // You should have received a copy of the GNU General Public License
25 // along with this program; if not, write to the Free Software
26 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 // 02111-1307, USA.
28 //
29 
30 #ifndef __RESULTS_H__
31 #define __RESULTS_H__
32 
34 
46 };
47 
48 
49 extern GameResults GameResult;
50 
51 extern void StopGame(GameResults result);
52 
54 
55 #endif
StopGame
void StopGame(GameResults result)
Outcome of the game.
Definition: trigger.cpp:400
GameDefeat
@ GameDefeat
Game was won.
Definition: results.h:41
GameResult
GameResults GameResult
Game results.
Definition: game.cpp:89
GameVictory
@ GameVictory
Game has no result.
Definition: results.h:40
GameQuitToMenu
@ GameQuitToMenu
Game was draw.
Definition: results.h:43
GameDraw
@ GameDraw
Game was lost.
Definition: results.h:42
GameExit
@ GameExit
Restart game.
Definition: results.h:45
GameRestart
@ GameRestart
Quit to menu.
Definition: results.h:44
GameResults
GameResults
Definition: results.h:38
GameNoResult
@ GameNoResult
Definition: results.h:39
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