_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

Namespaces | Functions | Variables
cg2glsl.py File Reference

Namespaces

 cg2glsl
 

Functions

def cg2glsl.log (*arg)
 
def cg2glsl.keep_line_if (func, lines)
 
def cg2glsl.remove_comments (source_lines)
 
def cg2glsl.defines_var (line)
 
def cg2glsl.replace_by_table (source, table)
 
def cg2glsl.replace_global_in (source)
 
def cg2glsl.replace_global_vertex (source)
 
def cg2glsl.translate_varyings (varyings, source, direction)
 
def cg2glsl.no_uniform (elem)
 
def cg2glsl.destructify_varyings (source, direction)
 
def cg2glsl.translate (cg, translations)
 
def cg2glsl.translate_varying (cg)
 
def cg2glsl.translate_texture_size (cg)
 
def cg2glsl.replace_varyings (source)
 
def cg2glsl.fix_samplers (log_prefix, ref_index, source)
 
def cg2glsl.hack_source_vertex (source)
 
def cg2glsl.replace_global_fragment (source)
 
def cg2glsl.translate_texture (cg)
 
def cg2glsl.hack_source_fragment (source)
 
def cg2glsl.validate_shader (source, target)
 
def cg2glsl.preprocess_vertex (source_data)
 
def cg2glsl.convert (source, dest)
 
def cg2glsl.convert_cgp (source, dest)
 
def cg2glsl.path_ext (path)
 
def cg2glsl.convert_path (source, source_dir, dest_dir, conv)
 
def cg2glsl.main ()
 

Variables

bool cg2glsl.batch_mode = False
 
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