_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
This is the complete list of members for Settings, including all inherited members.
| _Bitfield | Settings | |
| AiChecksDependencies | Settings | |
| AiExplores | Settings | |
| DefeatReveal | Settings | |
| Difficulty | Settings | |
| FoV | Settings | |
| GameType | Settings | |
| GetUserGameSetting(int i) | Settings | inline |
| Init() | Settings | inline |
| Inside | Settings | |
| NetGameType | Settings | |
| NoFogOfWar | Settings | |
| NumUnits | Settings | |
| operator==(const Settings &other) const | Settings | inline |
| Opponents | Settings | |
| Presets | Settings | |
| Resources | Settings | |
| RevealMap | Settings | |
| Save(const std::function< void(std::string)> &f, bool withPlayers=true) | Settings | inline |
| SetField(std::string field, int value) | Settings | inline |
| SetUserGameSetting(int i, bool v) | Settings | inline |
| SimplifiedAutoTargeting | Settings | |
| UserGameSettings | Settings |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.