_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "action/action_attack.h"
#include "animation.h"
#include "iolib.h"
#include "map.h"
#include "missile.h"
#include "pathfinder.h"
#include "player.h"
#include "script.h"
#include "settings.h"
#include "sound.h"
#include "spells.h"
#include "tileset.h"
#include "ui.h"
#include "unit.h"
#include "unit_find.h"
#include "unittype.h"
#include "video.h"
action_attack.cpp - The attack action. | |
#define | FIRST_ENTRY 0 |
#define | AUTO_TARGETING 1 |
#define | MOVE_TO_TARGET 2 |
#define | ATTACK_TARGET 4 |
#define | MOVE_TO_ATTACKPOS 8 |
#define | RESTORE_ONLY false |
void | AnimateActionAttack (CUnit &unit, COrder &order) |
Show attack animation. More... | |
#define ATTACK_TARGET 4 |
#define AUTO_TARGETING 1 |
#define FIRST_ENTRY 0 |
#define MOVE_TO_ATTACKPOS 8 |
#define MOVE_TO_TARGET 2 |
#define RESTORE_ONLY false |