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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_BOARD_H__
31 #define __ACTION_BOARD_H__
55 bool WaitForTransporter(
CUnit &unit);
56 int MoveToTransporter(
CUnit &unit);
66 #endif // !__ACTION_BOARD_H__
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_board.cpp:113
COrder_Board()
Definition: action_board.h:41
Definition: viewport.h:63
static COrder * NewActionBoard(CUnit &unit)
Definition: action_board.cpp:63
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_board.cpp:89
virtual bool IsValid() const
Definition: action_board.cpp:108
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_board.cpp:73
virtual COrder_Board * Clone() const
Definition: action_board.h:43
Definition: action_board.h:37
virtual const Vec2i GetGoalPos() const
Definition: action_board.cpp:302
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_board.cpp:128
@ UnitActionBoard
building is under construction
Definition: actions.h:69
virtual void Execute(CUnit &unit)
Definition: action_board.cpp:251
The big unit structure.
Definition: unit.h:135
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