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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <pathfinder.h>
◆ PathFinderInput()
| PathFinderInput::PathFinderInput |
( |
| ) |
|
◆ GetGoalPos()
| const Vec2i& PathFinderInput::GetGoalPos |
( |
| ) |
const |
|
inline |
◆ GetGoalSize()
| const Vec2i& PathFinderInput::GetGoalSize |
( |
| ) |
const |
|
inline |
◆ GetMaxRange()
| int PathFinderInput::GetMaxRange |
( |
| ) |
const |
|
inline |
◆ GetMinRange()
| int PathFinderInput::GetMinRange |
( |
| ) |
const |
|
inline |
◆ GetUnit()
| CUnit* PathFinderInput::GetUnit |
( |
| ) |
const |
|
inline |
◆ GetUnitPos()
| const Vec2i & PathFinderInput::GetUnitPos |
( |
| ) |
const |
◆ GetUnitSize()
| Vec2i PathFinderInput::GetUnitSize |
( |
| ) |
const |
◆ IsRecalculateNeeded()
| bool PathFinderInput::IsRecalculateNeeded |
( |
| ) |
const |
|
inline |
◆ Load()
| void PathFinderInput::Load |
( |
lua_State * |
l | ) |
|
◆ PathRacalculated()
| void PathFinderInput::PathRacalculated |
( |
| ) |
|
◆ Save()
| void PathFinderInput::Save |
( |
CFile & |
file | ) |
const |
◆ SetGoal()
| void PathFinderInput::SetGoal |
( |
const Vec2i & |
pos, |
|
|
const Vec2i & |
size |
|
) |
| |
◆ SetMaxRange()
| void PathFinderInput::SetMaxRange |
( |
int |
range | ) |
|
◆ SetMinRange()
| void PathFinderInput::SetMinRange |
( |
int |
range | ) |
|
◆ SetUnit()
| void PathFinderInput::SetUnit |
( |
CUnit & |
_unit | ) |
|
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The