_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

unit_save.cpp File Reference
#include <sstream>
#include <iomanip>
#include "stratagus.h"
#include "unit.h"
#include "actions.h"
#include "animation.h"
#include "construct.h"
#include "iolib.h"
#include "pathfinder.h"
#include "player.h"
#include "spells.h"
#include "unittype.h"
#include <stdio.h>

Functions

unit_save.cpp - Save unit.
std::string UnitReference (const CUnit &unit)
 Generate a unit reference, a printable unique string for unit. More...
 
std::string UnitReference (const CUnitPtr &unit)
 Generate a unit reference, a printable unique string for unit. More...
 
void SaveUnit (const CUnit &unit, CFile &file)
 save unit-structure More...
 

Function Documentation

◆ SaveUnit()

void SaveUnit ( const CUnit unit,
CFile file 
)

save unit-structure

Save the state of a unit to file.

Parameters
unitUnit pointer to be saved.
fileOutput file.

◆ UnitReference() [1/2]

std::string UnitReference ( const CUnit unit)

Generate a unit reference, a printable unique string for unit.

Generate a unit reference, a printable unique string for unit.

◆ UnitReference() [2/2]

std::string UnitReference ( const CUnitPtr unit)

Generate a unit reference, a printable unique string for unit.

Generate a unit reference, a printable unique string for unit.

(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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