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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_BUILD_H__
31 #define __ACTION_BUILD_H__
69 bool MoveToLocation(
CUnit &unit);
72 bool BuildFromOutside(
CUnit &unit)
const;
83 #endif // !__ACTION_BUILD_H__
const CUnitType & GetUnitType() const
Definition: action_build.h:63
virtual void AiUnitKilled(CUnit &unit)
Definition: action_build.cpp:170
@ UnitActionBuild
unit paroling area
Definition: actions.h:72
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_build.cpp:143
virtual bool IsValid() const
Definition: action_build.cpp:138
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_build.cpp:158
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_build.cpp:111
T y
Definition: vec2i.h:43
Definition: viewport.h:63
Definition: unittype.h:508
virtual void Execute(CUnit &unit)
Definition: action_build.cpp:447
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_build.cpp:93
CUnit * GetBuildingUnit() const
Definition: action_build.cpp:434
static COrder * NewActionBuild(const CUnit &builder, const Vec2i &pos, CUnitType &building)
Definition: action_build.cpp:72
COrder_Build()
Definition: action_build.h:41
virtual const Vec2i GetGoalPos() const
Definition: action_build.cpp:508
virtual void Cancel(CUnit &unit)
Definition: action_build.cpp:497
Definition: action_build.h:37
T x
Definition: vec2i.h:42
virtual void UpdateUnitVariables(CUnit &unit) const
Definition: action_build.cpp:439
virtual COrder_Build * Clone() const
Definition: action_build.h:47
The big unit structure.
Definition: unit.h:135
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