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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_BUILT_H__
31 #define __ACTION_BUILT_H__
67 void Boost(
CUnit &building,
int amount,
int varIndex)
const;
68 void UpdateConstructionFrame(
CUnit &unit);
79 #endif // !__ACTION_BUILT_H__
virtual void UpdateUnitVariables(CUnit &unit) const
Definition: action_built.cpp:294
virtual void AiUnitKilled(CUnit &unit)
Definition: action_built.cpp:316
void ProgressHp(CUnit &unit, int amount)
Definition: action_built.cpp:370
COrder_Built()
Definition: action_built.h:41
CUnit * GetWorkerPtr()
Definition: action_built.h:64
Definition: action_built.h:37
Definition: viewport.h:63
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_built.cpp:74
virtual void Cancel(CUnit &unit)
Definition: action_built.cpp:289
const CConstructionFrame & GetFrame() const
Definition: action_built.h:62
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_built.cpp:127
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_built.cpp:96
virtual void Execute(CUnit &unit)
Definition: action_built.cpp:253
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_built.h:53
virtual void FillSeenValues(CUnit &unit) const
Definition: action_built.cpp:307
static COrder * NewActionBuilt(CUnit &builder, CUnit &unit)
Definition: action_built.cpp:55
void Progress(CUnit &unit, int amount)
Definition: action_built.cpp:361
const CUnitPtr & GetWorker() const
Definition: action_built.h:63
Construction frame.
Definition: construct.h:112
virtual bool IsValid() const
Definition: action_built.cpp:122
void UpdatePathFinderData_NotCalled(PathFinderInput &input)
Definition: actions.cpp:114
@ UnitActionBuilt
building is researching spell
Definition: actions.h:66
virtual COrder_Built * Clone() const
Definition: action_built.h:43
The big unit structure.
Definition: unit.h:135
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