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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_EXPLORE_H__
31 #define __ACTION_EXPLORE_H__
59 unsigned int WaitingCycle;
66 #endif // !__ACTION_EXPLORE_H__
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_explore.cpp:86
T y
Definition: vec2i.h:43
Definition: viewport.h:63
Definition: action_explore.h:37
COrder_Explore()
Definition: action_explore.h:41
virtual const Vec2i GetGoalPos() const
Definition: action_explore.cpp:207
static COrder * NewActionExplore(const CUnit &unit)
Definition: action_explore.cpp:73
virtual void Execute(CUnit &unit)
Definition: action_explore.cpp:144
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_explore.cpp:135
virtual bool IsValid() const
Definition: action_explore.cpp:121
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_explore.cpp:126
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_explore.cpp:102
@ UnitActionExplore
unit builds building
Definition: actions.h:73
T x
Definition: vec2i.h:42
virtual COrder_Explore * Clone() const
Definition: action_explore.h:47
The big unit structure.
Definition: unit.h:135
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