_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

action_explore.h
Go to the documentation of this file.
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8 // T H E W A R B E G I N S
9 // Stratagus - A free fantasy real time strategy game engine
10 //
12 //
13 // (c) Copyright 1998-2019 by Lutz Sammer, Jimmy Salmon and Talas
14 //
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29 
30 #ifndef __ACTION_EXPLORE_H__
31 #define __ACTION_EXPLORE_H__
32 
33 #include "actions.h"
34 
36 
37 class COrder_Explore : public COrder
38 {
39  friend COrder *COrder::NewActionExplore(const CUnit &unit);
40 public:
41  COrder_Explore() : COrder(UnitActionExplore), WaitingCycle(0), Range(0)
42  {
43  goalPos.x = -1;
44  goalPos.y = -1;
45  }
46 
47  virtual COrder_Explore *Clone() const { return new COrder_Explore(*this); }
48 
49  virtual bool IsValid() const;
50 
51  virtual void Save(CFile &file, const CUnit &unit) const;
52  virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
53 
54  virtual void Execute(CUnit &unit);
55  virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const;
56  virtual void UpdatePathFinderData(PathFinderInput &input);
57  virtual const Vec2i GetGoalPos() const;
58 private:
59  unsigned int WaitingCycle;
60  int Range;
61  Vec2i goalPos;
62 };
63 
65 
66 #endif // !__ACTION_EXPLORE_H__
COrder_Explore::Save
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_explore.cpp:86
COrder
Definition: actions.h:94
Vec2T::y
T y
Definition: vec2i.h:43
CViewport
Definition: viewport.h:63
Vec2T
Definition: vec2i.h:36
PathFinderInput
Definition: pathfinder.h:67
actions.h
COrder_Explore
Definition: action_explore.h:37
COrder_Explore::COrder_Explore
COrder_Explore()
Definition: action_explore.h:41
COrder_Explore::GetGoalPos
virtual const Vec2i GetGoalPos() const
Definition: action_explore.cpp:207
COrder::NewActionExplore
static COrder * NewActionExplore(const CUnit &unit)
Definition: action_explore.cpp:73
COrder_Explore::Execute
virtual void Execute(CUnit &unit)
Definition: action_explore.cpp:144
COrder_Explore::UpdatePathFinderData
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_explore.cpp:135
COrder_Explore::IsValid
virtual bool IsValid() const
Definition: action_explore.cpp:121
COrder_Explore::Show
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_explore.cpp:126
COrder_Explore::ParseSpecificData
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_explore.cpp:102
UnitActionExplore
@ UnitActionExplore
unit builds building
Definition: actions.h:73
Vec2T::x
T x
Definition: vec2i.h:42
COrder_Explore::Clone
virtual COrder_Explore * Clone() const
Definition: action_explore.h:47
CFile
Definition: iolib.h:102
CUnit
The big unit structure.
Definition: unit.h:135
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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