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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_FOLLOW_H__
31 #define __ACTION_FOLLOW_H__
66 #endif // !__ACTION_FOLLOW_H__
virtual const Vec2i GetGoalPos() const
Definition: action_follow.cpp:323
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_follow.cpp:123
@ UnitActionFollow
unit stands ground
Definition: actions.h:54
T y
Definition: vec2i.h:43
Definition: viewport.h:63
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_follow.cpp:138
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_follow.cpp:99
COrder_Follow()
Definition: action_follow.h:41
Definition: action_follow.h:37
virtual COrder_Follow * Clone() const
Definition: action_follow.h:47
virtual void Execute(CUnit &unit)
Definition: action_follow.cpp:157
T x
Definition: vec2i.h:42
static COrder * NewActionFollow(CUnit &dest)
Definition: action_follow.cpp:65
The big unit structure.
Definition: unit.h:135
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_follow.cpp:81
virtual bool IsValid() const
Definition: action_follow.cpp:118
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