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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_MOVE_H__
31 #define __ACTION_MOVE_H__
66 #endif // !__ACTION_MOVE_H__
static COrder * NewActionMove(const Vec2i &pos)
Definition: action_move.cpp:60
T y
Definition: vec2i.h:43
virtual COrder_Move * Clone() const
Definition: action_move.h:47
Definition: viewport.h:63
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_move.cpp:114
@ UnitActionMove
unit defends unit
Definition: actions.h:56
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_move.cpp:83
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_move.cpp:104
virtual void Execute(CUnit &unit)
Definition: action_move.cpp:230
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_move.cpp:70
Definition: action_move.h:37
T x
Definition: vec2i.h:42
COrder_Move()
Definition: action_move.h:41
The big unit structure.
Definition: unit.h:135
virtual const Vec2i GetGoalPos() const
Definition: action_move.cpp:278
virtual bool IsValid() const
Definition: action_move.cpp:99
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