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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_PATROL_H__
31 #define __ACTION_PATROL_H__
62 unsigned int WaitingCycle;
69 #endif // !__ACTION_PATROL_H__
virtual const Vec2i GetGoalPos() const
Definition: action_patrol.cpp:192
Definition: action_patrol.h:37
virtual bool IsValid() const
Definition: action_patrol.cpp:108
COrder_Patrol()
Definition: action_patrol.h:41
T y
Definition: vec2i.h:43
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_patrol.cpp:113
virtual COrder_Patrol * Clone() const
Definition: action_patrol.h:47
Definition: viewport.h:63
static COrder * NewActionPatrol(const Vec2i ¤tPos, const Vec2i &dest)
Definition: action_patrol.cpp:54
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_patrol.cpp:84
@ UnitActionPatrol
unit leaving transporter
Definition: actions.h:71
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_patrol.cpp:67
const Vec2i & GetWayPoint() const
Definition: action_patrol.h:58
virtual void Execute(CUnit &unit)
Definition: action_patrol.cpp:134
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_patrol.cpp:125
T x
Definition: vec2i.h:42
The big unit structure.
Definition: unit.h:135
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