_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

action_patrol.h
Go to the documentation of this file.
1 // _________ __ __
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7 // ______________________ ______________________
8 // T H E W A R B E G I N S
9 // Stratagus - A free fantasy real time strategy game engine
10 //
12 //
13 // (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
14 //
15 // This program is free software; you can redistribute it and/or modify
16 // it under the terms of the GNU General Public License as published by
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28 //
29 
30 #ifndef __ACTION_PATROL_H__
31 #define __ACTION_PATROL_H__
32 
33 #include "actions.h"
34 
36 
37 class COrder_Patrol : public COrder
38 {
39  friend COrder *COrder::NewActionPatrol(const Vec2i &currentPos, const Vec2i &dest);
40 public:
41  COrder_Patrol() : COrder(UnitActionPatrol), WaitingCycle(0), Range(0)
42  {
43  goalPos.x = -1;
44  goalPos.y = -1;
45  }
46 
47  virtual COrder_Patrol *Clone() const { return new COrder_Patrol(*this); }
48 
49  virtual bool IsValid() const;
50 
51  virtual void Save(CFile &file, const CUnit &unit) const;
52  virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
53 
54  virtual void Execute(CUnit &unit);
55  virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const;
56  virtual void UpdatePathFinderData(PathFinderInput &input);
57 
58  const Vec2i &GetWayPoint() const { return WayPoint; }
59  virtual const Vec2i GetGoalPos() const;
60 private:
61  Vec2i WayPoint;
62  unsigned int WaitingCycle;
63  int Range;
64  Vec2i goalPos;
65 };
66 
68 
69 #endif // !__ACTION_PATROL_H__
COrder_Patrol::GetGoalPos
virtual const Vec2i GetGoalPos() const
Definition: action_patrol.cpp:192
COrder_Patrol
Definition: action_patrol.h:37
COrder_Patrol::IsValid
virtual bool IsValid() const
Definition: action_patrol.cpp:108
COrder_Patrol::COrder_Patrol
COrder_Patrol()
Definition: action_patrol.h:41
COrder
Definition: actions.h:94
Vec2T::y
T y
Definition: vec2i.h:43
COrder_Patrol::Show
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_patrol.cpp:113
COrder_Patrol::Clone
virtual COrder_Patrol * Clone() const
Definition: action_patrol.h:47
CViewport
Definition: viewport.h:63
Vec2T< short int >
COrder::NewActionPatrol
static COrder * NewActionPatrol(const Vec2i &currentPos, const Vec2i &dest)
Definition: action_patrol.cpp:54
COrder_Patrol::ParseSpecificData
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_patrol.cpp:84
PathFinderInput
Definition: pathfinder.h:67
UnitActionPatrol
@ UnitActionPatrol
unit leaving transporter
Definition: actions.h:71
actions.h
COrder_Patrol::Save
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_patrol.cpp:67
COrder_Patrol::GetWayPoint
const Vec2i & GetWayPoint() const
Definition: action_patrol.h:58
COrder_Patrol::Execute
virtual void Execute(CUnit &unit)
Definition: action_patrol.cpp:134
COrder_Patrol::UpdatePathFinderData
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_patrol.cpp:125
Vec2T::x
T x
Definition: vec2i.h:42
CFile
Definition: iolib.h:102
CUnit
The big unit structure.
Definition: unit.h:135
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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