_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_REPAIR_H__
31 #define __ACTION_REPAIR_H__
62 bool RepairUnit(
const CUnit &unit,
CUnit &goal);
66 unsigned int RepairCycle;
73 #endif // !__ACTION_REPAIR_H__
virtual bool IsValid() const
Definition: action_repair.cpp:127
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_repair.cpp:81
T y
Definition: vec2i.h:43
Definition: viewport.h:63
const CUnitPtr & GetReparableTarget() const
Definition: action_repair.h:59
Definition: action_repair.h:37
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_repair.cpp:132
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_repair.cpp:147
@ UnitActionRepair
unit explores map
Definition: actions.h:75
virtual const Vec2i GetGoalPos() const
Definition: action_repair.cpp:325
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_repair.cpp:103
COrder_Repair()
Definition: action_repair.h:42
virtual void Execute(CUnit &unit)
Definition: action_repair.cpp:238
virtual COrder_Repair * Clone() const
Definition: action_repair.h:48
static COrder * NewActionRepair(CUnit &unit, CUnit &target)
Definition: action_repair.cpp:58
T x
Definition: vec2i.h:42
The big unit structure.
Definition: unit.h:135
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