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               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

action_research.h
Go to the documentation of this file.
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8 // T H E W A R B E G I N S
9 // Stratagus - A free fantasy real time strategy game engine
10 //
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29 
30 #ifndef __ACTION_RESEARCH_H__
31 #define __ACTION_RESEARCH_H__
32 
33 #include "actions.h"
34 
36 
37 class COrder_Research : public COrder
38 {
39 public:
40  COrder_Research() : COrder(UnitActionResearch), Upgrade(NULL) {}
41 
42  virtual COrder_Research *Clone() const { return new COrder_Research(*this); }
43 
44  virtual bool IsValid() const;
45 
46  virtual void Save(CFile &file, const CUnit &unit) const;
47  virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
48 
49  virtual void Execute(CUnit &unit);
50  virtual void Cancel(CUnit &unit);
51  virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const;
53 
54  virtual void UpdateUnitVariables(CUnit &unit) const;
55 
56  const CUpgrade &GetUpgrade() const { return *Upgrade; }
57  void SetUpgrade(CUpgrade &upgrade) { Upgrade = &upgrade; }
58 private:
59  CUpgrade *Upgrade;
60 };
61 
63 
64 #endif // !__ACTION_RESEARCH_H__
COrder_Research
Definition: action_research.h:37
COrder_Research::Save
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_research.cpp:72
COrder
Definition: actions.h:94
CViewport
Definition: viewport.h:63
Vec2T
Definition: vec2i.h:36
COrder_Research::Cancel
virtual void Cancel(CUnit &unit)
Definition: action_research.cpp:166
CUpgrade
Definition: upgrade_structs.h:154
COrder_Research::UpdatePathFinderData
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_research.h:52
PathFinderInput
Definition: pathfinder.h:67
COrder_Research::Execute
virtual void Execute(CUnit &unit)
Definition: action_research.cpp:117
actions.h
COrder_Research::GetUpgrade
const CUpgrade & GetUpgrade() const
Definition: action_research.h:56
COrder_Research::COrder_Research
COrder_Research()
Definition: action_research.h:40
COrder_Research::SetUpgrade
void SetUpgrade(CUpgrade &upgrade)
Definition: action_research.h:57
COrder_Research::UpdateUnitVariables
virtual void UpdateUnitVariables(CUnit &unit) const
Definition: action_research.cpp:106
COrder_Research::IsValid
virtual bool IsValid() const
Definition: action_research.cpp:96
COrder_Research::ParseSpecificData
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_research.cpp:85
COrder_Research::Clone
virtual COrder_Research * Clone() const
Definition: action_research.h:42
COrder_Research::Show
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_research.cpp:101
COrder::UpdatePathFinderData_NotCalled
void UpdatePathFinderData_NotCalled(PathFinderInput &input)
Definition: actions.cpp:114
CFile
Definition: iolib.h:102
CUnit
The big unit structure.
Definition: unit.h:135
UnitActionResearch
@ UnitActionResearch
building is upgrading itself
Definition: actions.h:65
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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