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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_RESEARCH_H__
31 #define __ACTION_RESEARCH_H__
64 #endif // !__ACTION_RESEARCH_H__
Definition: action_research.h:37
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_research.cpp:72
Definition: viewport.h:63
virtual void Cancel(CUnit &unit)
Definition: action_research.cpp:166
Definition: upgrade_structs.h:154
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_research.h:52
virtual void Execute(CUnit &unit)
Definition: action_research.cpp:117
const CUpgrade & GetUpgrade() const
Definition: action_research.h:56
COrder_Research()
Definition: action_research.h:40
void SetUpgrade(CUpgrade &upgrade)
Definition: action_research.h:57
virtual void UpdateUnitVariables(CUnit &unit) const
Definition: action_research.cpp:106
virtual bool IsValid() const
Definition: action_research.cpp:96
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_research.cpp:85
virtual COrder_Research * Clone() const
Definition: action_research.h:42
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_research.cpp:101
void UpdatePathFinderData_NotCalled(PathFinderInput &input)
Definition: actions.cpp:114
The big unit structure.
Definition: unit.h:135
@ UnitActionResearch
building is upgrading itself
Definition: actions.h:65
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