_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "action/action_resource.h"
#include "ai.h"
#include "animation.h"
#include "interface.h"
#include "iolib.h"
#include "map.h"
#include "pathfinder.h"
#include "player.h"
#include "script.h"
#include "sound.h"
#include "tileset.h"
#include "translate.h"
#include "ui.h"
#include "unit.h"
#include "unit_find.h"
#include "unittype.h"
#include "video.h"
#include "../ai/ai_local.h"
Classes | |
class | NearReachableTerrainFinder |
action_resource.cpp - The generic resource action. | |
#define | SUB_START_RESOURCE 0 |
#define | SUB_MOVE_TO_RESOURCE 5 |
#define | SUB_UNREACHABLE_RESOURCE 31 |
#define | SUB_START_GATHERING 55 |
#define | SUB_GATHER_RESOURCE 60 |
#define | SUB_STOP_GATHERING 65 |
#define | SUB_MOVE_TO_DEPOT 70 |
#define | SUB_UNREACHABLE_DEPOT 100 |
#define | SUB_RETURN_RESOURCE 120 |
static bool | FindNearestReachableTerrainType (int movemask, int resmask, int range, const CPlayer &player, const Vec2i &startPos, Vec2i *terrainPos) |
static void | AnimateActionHarvest (CUnit &unit) |
int | GetNumWaitingWorkers (const CUnit &mine) |
Hash calculated to find sync failures. More... | |
#define SUB_GATHER_RESOURCE 60 |
#define SUB_MOVE_TO_DEPOT 70 |
#define SUB_MOVE_TO_RESOURCE 5 |
#define SUB_RETURN_RESOURCE 120 |
#define SUB_START_GATHERING 55 |
#define SUB_START_RESOURCE 0 |
#define SUB_STOP_GATHERING 65 |
#define SUB_UNREACHABLE_DEPOT 100 |
#define SUB_UNREACHABLE_RESOURCE 31 |
Animate a unit that is harvesting
unit | Unit to animate |
|
static |
int GetNumWaitingWorkers | ( | const CUnit & | mine | ) |
Hash calculated to find sync failures.