_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

action_spellcast.cpp File Reference
#include "stratagus.h"
#include "action/action_spellcast.h"
#include "animation.h"
#include "iolib.h"
#include "map.h"
#include "missile.h"
#include "pathfinder.h"
#include "player.h"
#include "script.h"
#include "sound.h"
#include "spells.h"
#include "translate.h"
#include "ui.h"
#include "unit.h"
#include "unittype.h"
#include "video.h"

Functions

action_spellcast.cpp - The spell cast action.
static void AnimateActionSpellCast (CUnit &unit, COrder_SpellCast &order)
 

Function Documentation

◆ AnimateActionSpellCast()

static void AnimateActionSpellCast ( CUnit unit,
COrder_SpellCast order 
)
static

Animate unit spell cast

Parameters
unitUnit, for that spell cast/attack animation is played.
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