_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_STILL_H__
31 #define __ACTION_STILL_H__
54 bool AutoAttackStand(
CUnit &unit);
55 bool AutoCastStand(
CUnit &unit);
63 #endif // !__ACTION_STILL_H__
virtual void OnAnimationAttack(CUnit &unit)
Definition: action_still.cpp:134
COrder_Still(bool stand)
Definition: action_still.h:40
@ UnitActionStandGround
unit stand still, does nothing
Definition: actions.h:53
Definition: viewport.h:63
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_still.cpp:87
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_still.h:52
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_still.cpp:103
virtual void Execute(CUnit &unit)
Definition: action_still.cpp:355
@ UnitActionStill
No valid action.
Definition: actions.h:52
void UpdatePathFinderData_NotCalled(PathFinderInput &input)
Definition: actions.cpp:114
virtual bool IsValid() const
Definition: action_still.cpp:98
Definition: action_still.h:37
virtual COrder_Still * Clone() const
Definition: action_still.h:42
The big unit structure.
Definition: unit.h:135
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_still.cpp:71
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