_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

action_still.h
Go to the documentation of this file.
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8 // T H E W A R B E G I N S
9 // Stratagus - A free fantasy real time strategy game engine
10 //
12 //
13 // (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
14 //
15 // This program is free software; you can redistribute it and/or modify
16 // it under the terms of the GNU General Public License as published by
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28 //
29 
30 #ifndef __ACTION_STILL_H__
31 #define __ACTION_STILL_H__
32 
33 #include "actions.h"
34 
36 
37 class COrder_Still : public COrder
38 {
39 public:
40  explicit COrder_Still(bool stand) : COrder(stand ? UnitActionStandGround : UnitActionStill), State(0), Sleep(0) {}
41 
42  virtual COrder_Still *Clone() const { return new COrder_Still(*this); }
43 
44  virtual bool IsValid() const;
45 
46  virtual void Save(CFile &file, const CUnit &unit) const;
47  virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
48 
49  virtual void Execute(CUnit &unit);
50  virtual void OnAnimationAttack(CUnit &unit);
51  virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const;
53 private:
54  bool AutoAttackStand(CUnit &unit);
55  bool AutoCastStand(CUnit &unit);
56 
57  unsigned char State;
58  unsigned char Sleep;
59 };
60 
62 
63 #endif // !__ACTION_STILL_H__
COrder_Still::OnAnimationAttack
virtual void OnAnimationAttack(CUnit &unit)
Definition: action_still.cpp:134
COrder_Still::COrder_Still
COrder_Still(bool stand)
Definition: action_still.h:40
COrder
Definition: actions.h:94
UnitActionStandGround
@ UnitActionStandGround
unit stand still, does nothing
Definition: actions.h:53
CViewport
Definition: viewport.h:63
COrder_Still::ParseSpecificData
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_still.cpp:87
COrder_Still::UpdatePathFinderData
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_still.h:52
Vec2T
Definition: vec2i.h:36
PathFinderInput
Definition: pathfinder.h:67
actions.h
COrder_Still::Show
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_still.cpp:103
COrder_Still::Execute
virtual void Execute(CUnit &unit)
Definition: action_still.cpp:355
UnitActionStill
@ UnitActionStill
No valid action.
Definition: actions.h:52
COrder::UpdatePathFinderData_NotCalled
void UpdatePathFinderData_NotCalled(PathFinderInput &input)
Definition: actions.cpp:114
COrder_Still::IsValid
virtual bool IsValid() const
Definition: action_still.cpp:98
COrder_Still
Definition: action_still.h:37
COrder_Still::Clone
virtual COrder_Still * Clone() const
Definition: action_still.h:42
CFile
Definition: iolib.h:102
CUnit
The big unit structure.
Definition: unit.h:135
COrder_Still::Save
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_still.cpp:71
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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