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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_TRAIN_H__
31 #define __ACTION_TRAIN_H__
66 #endif // !__ACTION_TRAIN_H__
void ConvertUnitType(const CUnit &unit, CUnitType &newType)
Definition: action_train.cpp:122
@ UnitActionTrain
unit casts spell
Definition: actions.h:63
Definition: viewport.h:63
Definition: unittype.h:508
virtual bool IsValid() const
Definition: action_train.cpp:95
virtual void Cancel(CUnit &unit)
Definition: action_train.cpp:106
Definition: action_train.h:37
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_train.cpp:81
virtual void UpdateUnitVariables(CUnit &unit) const
Definition: action_train.cpp:114
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_train.cpp:70
const CUnitType & GetUnitType() const
Definition: action_train.h:58
void UpdatePathFinderData_NotCalled(PathFinderInput &input)
Definition: actions.cpp:114
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_train.h:53
virtual void Execute(CUnit &unit)
Definition: action_train.cpp:177
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_train.cpp:100
virtual COrder_Train * Clone() const
Definition: action_train.h:43
static COrder * NewActionTrain(CUnit &trainer, CUnitType &type)
Definition: action_train.cpp:59
The big unit structure.
Definition: unit.h:135
COrder_Train()
Definition: action_train.h:41
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