_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Go to the documentation of this file.
30 #ifndef __ACTION_UNLOAD_H__
31 #define __ACTION_UNLOAD_H__
60 bool LeaveTransporter(
CUnit &transporter);
69 #endif // !__ACTION_UNLOAD_H__
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_unload.cpp:76
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_unload.cpp:91
static COrder * NewActionUnload(const Vec2i &pos, CUnit *what)
Definition: action_unload.cpp:65
T y
Definition: vec2i.h:43
Definition: viewport.h:63
virtual const Vec2i GetGoalPos() const
Definition: action_unload.h:57
@ UnitActionUnload
unit entering transporter
Definition: actions.h:70
virtual bool IsValid() const
Definition: action_unload.cpp:110
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_unload.cpp:115
Definition: action_unload.h:37
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_unload.cpp:125
virtual void Execute(CUnit &unit)
Definition: action_unload.cpp:381
COrder_Unload()
Definition: action_unload.h:41
T x
Definition: vec2i.h:42
virtual COrder_Unload * Clone() const
Definition: action_unload.h:47
The big unit structure.
Definition: unit.h:135
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
All trademarks and copyrights on this page are owned by their respective owners.