_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"#include "action/action_upgradeto.h"#include "ai.h"#include "animation.h"#include "iolib.h"#include "map.h"#include "player.h"#include "script.h"#include "spells.h"#include "translate.h"#include "unit.h"#include "unittype.h"action_upgradeto.cpp - The unit upgrading to new action. | |
| #define | CancelUpgradeCostsFactor 100 |
| How many resources the player gets back if canceling upgrade. More... | |
| static int | TransformUnitIntoType (CUnit &unit, const CUnitType &newtype) |
| static void | AnimateActionUpgradeTo (CUnit &unit) |
| #define CancelUpgradeCostsFactor 100 |
How many resources the player gets back if canceling upgrade.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.