_________ __                 __
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        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

animation_frame.h
Go to the documentation of this file.
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9 // Stratagus - A free fantasy real time strategy game engine
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15 // This program is free software; you can redistribute it and/or modify
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29 
30 #ifndef ANIMATION_FRAME_H
31 #define ANIMATION_FRAME_H
32 
34 
35 #include <string>
36 #include "animation.h"
37 
39 {
40 public:
42 
43  virtual void Action(CUnit &unit, int &move, int scale) const;
44  virtual void Init(const char *s, lua_State *l);
45 
46  int ParseAnimInt(const CUnit *unit) const;
47 private:
48  std::string frame;
49 };
50 
52 
53 #endif // ANIMATION_FRAME_H
animation.h
CAnimation_Frame::Action
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_frame.cpp:43
CAnimation_Frame::ParseAnimInt
int ParseAnimInt(const CUnit *unit) const
Definition: animation_frame.cpp:59
AnimationFrame
@ AnimationFrame
Definition: animation.h:56
CAnimation_Frame::Init
virtual void Init(const char *s, lua_State *l)
Definition: animation_frame.cpp:54
CAnimation
Definition: animation.h:94
CAnimation_Frame
Definition: animation_frame.h:38
CAnimation_Frame::CAnimation_Frame
CAnimation_Frame()
Definition: animation_frame.h:41
CUnit
The big unit structure.
Definition: unit.h:135
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