_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Go to the documentation of this file.
30 #ifndef ANIMATION_RANDOMSOUND_H
31 #define ANIMATION_RANDOMSOUND_H
45 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
46 virtual void Init(
const char *s, lua_State *l);
50 std::vector<SoundConfig> sounds;
55 #endif // ANIMATION_RANDOMSOUND_H
@ AnimationRandomSound
Definition: animation.h:61
void MapSound()
Definition: animation_randomsound.cpp:70
Definition: animation_randomsound.h:40
Definition: animation.h:94
CAnimation_RandomSound()
Definition: animation_randomsound.h:43
The big unit structure.
Definition: unit.h:135
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_randomsound.cpp:44
virtual void Init(const char *s, lua_State *l)
Definition: animation_randomsound.cpp:57
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
All trademarks and copyrights on this page are owned by their respective owners.