_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "upgrade_structs.h"Go to the source code of this file.
Classes | |
| class | SoundConfig |
| class | CUnitSound |
unitsound.h - The unit sounds headerfile. | |
| #define | ANIMATIONS_DEATHTYPES 40 |
| void | LoadUnitSounds () |
| void | MapUnitSounds () |
| #define ANIMATIONS_DEATHTYPES 40 |
| void LoadUnitSounds | ( | ) |
Loads sounds defined in unitsound.c. Should be replaced by ccl loading of sounds.
Load all sounds for units.
| void MapUnitSounds | ( | ) |
Performs the mapping between sound names and CSound* for each unit type. Set ranges for some sounds (infinite range for acknowledge and help sounds).
Map the sounds of all unit-types to the correct sound id. And overwrite the sound ranges.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.