_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "upgrade_structs.h"
Go to the source code of this file.
Classes | |
class | SoundConfig |
class | CUnitSound |
unitsound.h - The unit sounds headerfile. | |
#define | ANIMATIONS_DEATHTYPES 40 |
void | LoadUnitSounds () |
void | MapUnitSounds () |
#define ANIMATIONS_DEATHTYPES 40 |
void LoadUnitSounds | ( | ) |
Loads sounds defined in unitsound.c. Should be replaced by ccl loading of sounds.
Load all sounds for units.
void MapUnitSounds | ( | ) |
Performs the mapping between sound names and CSound* for each unit type. Set ranges for some sounds (infinite range for acknowledge and help sounds).
Map the sounds of all unit-types to the correct sound id. And overwrite the sound ranges.