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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <unitsound.h>
◆ SoundConfig() [1/2]
SoundConfig::SoundConfig |
( |
| ) |
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inline |
◆ SoundConfig() [2/2]
SoundConfig::SoundConfig |
( |
std::string |
name | ) |
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inline |
◆ MapSound()
bool SoundConfig::MapSound |
( |
| ) |
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◆ SetSoundRange()
void SoundConfig::SetSoundRange |
( |
unsigned char |
range | ) |
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◆ Name
std::string SoundConfig::Name |
◆ Sound
The documentation for this class was generated from the following files:
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