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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <sound.h>
◆ CSound()
◆ ~CSound()
◆ First
◆ Mapref
unsigned int CSound::Mapref |
◆ Number
unsigned char CSound::Number |
Range is a multiplier for DistanceSilent.
◆ OneGroup
Mix_Chunk** CSound::OneGroup |
if it's only a simple sound
◆ OneSound
Mix_Chunk* CSound::OneSound |
◆ Range
unsigned char CSound::Range |
Range is a multiplier for DistanceSilent. 255 means infinite range of the sound.
◆ Second
first group: selected sound
◆ Sound
union { ... } CSound::Sound |
single, group, or table of sounds.
◆ TwoGroups
struct { ... } CSound::TwoGroups |
The documentation for this class was generated from the following files:
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