_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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31 #ifndef __UNITSOUND_H__
32 #define __UNITSOUND_H__
40 #ifndef __UPGRADE_STRUCTS_H__
44 #define ANIMATIONS_DEATHTYPES 40
110 #endif // !__UNITSOUND_H__
@ MaxCosts
resource 6
Definition: upgrade_structs.h:70
SoundConfig Repair
unit training... ready
Definition: unitsound.h:81
SoundConfig(std::string name)
Definition: unitsound.h:58
Definition: unitsound.h:73
void LoadUnitSounds()
Definition: unitsound.cpp:80
SoundConfig Harvest[MaxCosts]
unit repairing
Definition: unitsound.h:82
Definition: unitsound.h:54
SoundConfig Help
unit harvesting
Definition: unitsound.h:83
SoundConfig Dead[ANIMATIONS_DEATHTYPES+1]
unit has completed work
Definition: unitsound.h:85
void SetSoundRange(unsigned char range)
Definition: unitsound.cpp:70
#define ANIMATIONS_DEATHTYPES
Definition: unitsound.h:44
std::string Name
Definition: unitsound.h:64
SoundConfig()
Definition: unitsound.h:57
SoundConfig Build
attack confirm command
Definition: unitsound.h:79
SoundConfig Attack
acknowledge of use command
Definition: unitsound.h:78
SoundConfig WorkComplete
unit is attacked
Definition: unitsound.h:84
SoundConfig Selected
Definition: unitsound.h:76
bool MapSound()
Definition: unitsound.cpp:62
CSound * Sound
config sound name
Definition: unitsound.h:65
void MapUnitSounds()
Definition: unitsound.cpp:143
SoundConfig Ready
build confirm command
Definition: unitsound.h:80
SoundConfig Acknowledgement
selected by user
Definition: unitsound.h:77
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