_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <unitsound.h>
Public Attributes | |
SoundConfig | Selected |
SoundConfig | Acknowledgement |
selected by user More... | |
SoundConfig | Attack |
acknowledge of use command More... | |
SoundConfig | Build |
attack confirm command More... | |
SoundConfig | Ready |
build confirm command More... | |
SoundConfig | Repair |
unit training... ready More... | |
SoundConfig | Harvest [MaxCosts] |
unit repairing More... | |
SoundConfig | Help |
unit harvesting More... | |
SoundConfig | WorkComplete |
unit is attacked More... | |
SoundConfig | Dead [ANIMATIONS_DEATHTYPES+1] |
unit has completed work More... | |
The sounds of the units.
Played for the various events.
SoundConfig CUnitSound::Acknowledgement |
selected by user
SoundConfig CUnitSound::Attack |
acknowledge of use command
SoundConfig CUnitSound::Build |
attack confirm command
SoundConfig CUnitSound::Dead[ANIMATIONS_DEATHTYPES+1] |
unit has completed work
SoundConfig CUnitSound::Harvest[MaxCosts] |
unit repairing
SoundConfig CUnitSound::Help |
unit harvesting
SoundConfig CUnitSound::Ready |
build confirm command
SoundConfig CUnitSound::Repair |
unit training... ready
SoundConfig CUnitSound::Selected |
SoundConfig CUnitSound::WorkComplete |
unit is attacked