#include <vector>
Go to the source code of this file.
◆ FoodCost
◆ FreeWorkersCount
◆ ManaResCost
◆ ScoreCost
◆ CostType
Indices into costs/resource/income array.
Enumerator |
---|
TimeCost | |
GoldCost | time in game cycles
|
WoodCost | gold resource
|
OilCost | wood resource
|
Cost4 | oil resource
|
Cost5 | resource 4
|
Cost6 | resource 5
|
MaxCosts | resource 6
how many different costs
|
◆ GetResourceIdByName() [1/2]
int GetResourceIdByName |
( |
const char * |
resourceName | ) |
|
◆ GetResourceIdByName() [2/2]
int GetResourceIdByName |
( |
lua_State * |
l, |
|
|
const char * |
resourceName |
|
) |
| |
◆ AllUpgrades
◆ DefaultActions
Default action for the resources.
◆ DefaultIncomes
Orc wall.
Default incomes for a new player.
◆ DefaultResourceAmounts
Default amounts for the resources.
◆ DefaultResourceMaxAmounts
Default max amounts for the resources.
◆ DefaultResourceNames
std::string DefaultResourceNames[MaxCosts] |
Default names for the resources.
◆ DefaultResources
Default resources for a new player.
◆ DefaultResourcesHigh
Default resources for a new player with high resources.
◆ DefaultResourcesLow
Default resources for a new player with low resources.
◆ DefaultResourcesMedium
Default resources for a new player with mid resources.
(C) Copyright 1998-2012 by The