_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <upgrade_structs.h>
Public Member Functions | |
CUpgradeTimers () | |
void | Clear () |
Public Attributes | |
int | Upgrades [UpgradeMax] |
Upgrade timer used in the player structure. Every player has an own UpgradeTimers struct.
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inline |
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inline |
int CUpgradeTimers::Upgrades[UpgradeMax] |
all 0 at the beginning, all upgrade actions do increment values in this struct.