_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <upgrade_structs.h>
Public Member Functions | |
CAllow () | |
void | Clear () |
Public Attributes | |
int | Units [UnitTypeMax] |
char | Upgrades [UpgradeMax] |
maximum amount of units allowed More... | |
Allow what a player can do. Every CPlayer has an own allow struct.
This could allow/disallow units, actions or upgrades.
Values are:
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inline |
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inline |
int CAllow::Units[UnitTypeMax] |
char CAllow::Upgrades[UpgradeMax] |
maximum amount of units allowed