_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Go to the source code of this file.
Classes | |
| class | CAnimation_SpawnMissile |
Enumerations | |
animation_spawnmissile.h - The animation SpawnMissile headerfile. | |
| enum | SpawnMissile_Flags { SM_None = 0, SM_Damage = 1, SM_ToTarget = 2, SM_Pixel = 4, SM_RelTarget = 8, SM_Ranged = 16, SM_SetDirection = 32 } |
| enum SpawnMissile_Flags |
| Enumerator | |
|---|---|
| SM_None | |
| SM_Damage | Clears all flags. |
| SM_ToTarget | Missile deals damage to units. |
| SM_Pixel | Missile is directed to unit's target. |
| SM_RelTarget | Missile's offsets are calculated in pixels rather than tiles. |
| SM_Ranged | All calculations are relative to unit's target. |
| SM_SetDirection | Missile can't be shot if current range between unit and it's target is bigger than unit's attack range |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.