_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
Go to the source code of this file.
Classes | |
class | CAnimation_SpawnMissile |
Enumerations | |
animation_spawnmissile.h - The animation SpawnMissile headerfile. | |
enum | SpawnMissile_Flags { SM_None = 0, SM_Damage = 1, SM_ToTarget = 2, SM_Pixel = 4, SM_RelTarget = 8, SM_Ranged = 16, SM_SetDirection = 32 } |
enum SpawnMissile_Flags |
Enumerator | |
---|---|
SM_None | |
SM_Damage | Clears all flags. |
SM_ToTarget | Missile deals damage to units. |
SM_Pixel | Missile is directed to unit's target. |
SM_RelTarget | Missile's offsets are calculated in pixels rather than tiles. |
SM_Ranged | All calculations are relative to unit's target. |
SM_SetDirection | Missile can't be shot if current range between unit and it's target is bigger than unit's attack range |