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/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <ai_local.h>
Public Member Functions | |
| AiForce () | |
| void | Remove (CUnit &unit) |
| void | Reset (bool types=false) |
| size_t | Size () const |
| bool | IsAttacking () const |
ai_plan.cpp - AI planning functions. | |
| int | PlanAttack () |
Public Attributes | |
| bool | Completed |
| bool | Defending |
| Flag saying force is complete build. More... | |
| bool | Attacking |
| Flag saying force is defending. More... | |
| AiForceRole | Role |
| Flag saying force is attacking. More... | |
| std::vector< AiUnitType > | UnitTypes |
| Role of the force. More... | |
| CUnitCache | Units |
| Count and types of unit-type. More... | |
| int | FormerForce |
| Units in the force. More... | |
| AiForceAttackingState | State |
| Original force number. More... | |
| Vec2i | GoalPos |
| Attack state. More... | |
| Vec2i | HomePos |
| Attack point tile map position. More... | |
| int | WaitOnRallyPoint |
| Return after attack tile map position. More... | |
Friends | |
| class | AiForceManager |
| Periodic called force manager handler. More... | |
ai_force.cpp - AI force functions. | |
| void | Attack (const Vec2i &pos) |
| void | RemoveDeadUnit () |
| void | ReturnToHome () |
| bool | NewRallyPoint (const Vec2i &startPos, Vec2i *resultPos) |
| void | Insert (CUnit &unit) |
Define an AI force.
A force is a group of units belonging together.
|
inline |
|
inline |
| int AiForce::PlanAttack | ( | ) |
Plan an attack with a force. We know, that we must use a transporter.
Perfect planning. Only works for water transporter!
transporter are more selective now (flag with unittypeland). We must manage it.
| void AiForce::RemoveDeadUnit | ( | ) |
Ai clean units in a force.
|
inline |
Reset the force. But don't change its role and its demand.
| void AiForce::ReturnToHome | ( | ) |
|
inline |
|
friend |
Periodic called force manager handler.
Entry point of force manager, periodic called.
| bool AiForce::Attacking |
Flag saying force is defending.
| bool AiForce::Completed |
| bool AiForce::Defending |
Flag saying force is complete build.
| int AiForce::FormerForce |
Units in the force.
| Vec2i AiForce::GoalPos |
Attack state.
| Vec2i AiForce::HomePos |
Attack point tile map position.
| AiForceRole AiForce::Role |
Flag saying force is attacking.
| AiForceAttackingState AiForce::State |
Original force number.
| CUnitCache AiForce::Units |
Count and types of unit-type.
| std::vector<AiUnitType> AiForce::UnitTypes |
Role of the force.
| int AiForce::WaitOnRallyPoint |
Return after attack tile map position.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.