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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <unittype.h>
◆ CBuildRestrictionDistance()
CBuildRestrictionDistance::CBuildRestrictionDistance |
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inline |
◆ ~CBuildRestrictionDistance()
virtual CBuildRestrictionDistance::~CBuildRestrictionDistance |
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inlinevirtual |
◆ Check()
bool CBuildRestrictionDistance::Check |
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const CUnit * |
builder, |
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const CUnitType & |
type, |
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const Vec2i & |
pos, |
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CUnit *& |
ontoptarget |
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virtual |
◆ Init()
virtual void CBuildRestrictionDistance::Init |
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inlinevirtual |
◆ CheckBuilder
bool CBuildRestrictionDistance::CheckBuilder |
◆ Diagonal
bool CBuildRestrictionDistance::Diagonal |
◆ Distance
int CBuildRestrictionDistance::Distance |
◆ DistanceType
distance to build (circle)
◆ RestrictType
CUnitType* CBuildRestrictionDistance::RestrictType |
◆ RestrictTypeName
std::string CBuildRestrictionDistance::RestrictTypeName |
◆ RestrictTypeOwner
std::string CBuildRestrictionDistance::RestrictTypeOwner |
The documentation for this class was generated from the following files:
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