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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <unittype.h>
◆ CBuildRestrictionHasUnit()
CBuildRestrictionHasUnit::CBuildRestrictionHasUnit |
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inline |
◆ ~CBuildRestrictionHasUnit()
virtual CBuildRestrictionHasUnit::~CBuildRestrictionHasUnit |
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inlinevirtual |
◆ Check()
bool CBuildRestrictionHasUnit::Check |
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const CUnit * |
builder, |
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const CUnitType & |
type, |
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const Vec2i & |
pos, |
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CUnit *& |
ontoptarget |
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) |
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virtual |
◆ Init()
virtual void CBuildRestrictionHasUnit::Init |
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inlinevirtual |
◆ Count
int CBuildRestrictionHasUnit::Count |
◆ CountType
◆ RestrictType
CUnitType* CBuildRestrictionHasUnit::RestrictType |
◆ RestrictTypeName
std::string CBuildRestrictionHasUnit::RestrictTypeName |
◆ RestrictTypeOwner
std::string CBuildRestrictionHasUnit::RestrictTypeOwner |
The documentation for this class was generated from the following files:
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