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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <unittype.h>
◆ CBuildRestrictionOnTop()
CBuildRestrictionOnTop::CBuildRestrictionOnTop |
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inline |
◆ ~CBuildRestrictionOnTop()
virtual CBuildRestrictionOnTop::~CBuildRestrictionOnTop |
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inlinevirtual |
◆ Check()
bool CBuildRestrictionOnTop::Check |
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const CUnit * |
builder, |
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const CUnitType & |
type, |
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const Vec2i & |
pos, |
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CUnit *& |
ontoptarget |
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virtual |
◆ Init()
virtual void CBuildRestrictionOnTop::Init |
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inlinevirtual |
◆ Parent
building that is unit is an addon too.
◆ ParentName
std::string CBuildRestrictionOnTop::ParentName |
◆ ReplaceOnBuild
int CBuildRestrictionOnTop::ReplaceOnBuild |
recreate the parent on destruction
◆ ReplaceOnDie
int CBuildRestrictionOnTop::ReplaceOnDie |
building that is unit is an addon too.
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The